Hawk On construction: the regular cast of Eagles
were built for durability, having to survive
many episodes of crash landings and explosions,
not that they weren't expendable, but at around
3000 for a 44" Eagle (if popular publicity is
to be believed) you can't afford to 'write-off'
too many! Thus (again considering the 44"
version) the nose cones and pods were generally
made from perspex, the girder-work from brass
and the engines from aluminum - tough stuff
for a tough job!

Basically, the same sort of materials went into
the construction of some of the heavier "1999"
ships; for example the Swift (from "Brian The
Brain") which measured around 4 feet long.
However, instead of a fibreglass nose-cone,
moulded from a wooden master (as in the case of the Eagles) the original wooden carving could
be used since replicas were unecessary. The material used was a fine-grain timber called Jelu-
tong. The same was true of the Superswift's 'beak' and the nose sections of the two Altares
light-ships and the Shuttle used in Anderson's "Into Infinity/Day After Tomorrow" production.
Simply, the bigger the model - the heavier it is. The heavier - the stronger it's got to be.

It is interesting to interject here with a comment about other materials used in the building
of "1999" ships. Whilst comparatively expensive, a variety of plastic components (domes,
ladders, girders, etc.) made by a company called E.M.A. (commercially known as Plastruct) were
widely used. However, who could have guessed that the main body of the alien vessel seen in the
"Metamorph" was built around an old vacuum cleaner, or that perspex lampshades went some way
to creating the ship from "Dorzak"? Use of this type of pre-formed component was not unusual
(if unexpected) in the creation of the "1999" spaceships.

Of course, there was some use of plastic kit parts in the series, but it must nevertheless be
remembered that it is only in the skillful and careful use of small detail pieces and dressing
that the authentic and much-loved appearance of our current trend in SF models is achieved.
It is an ART - a 'knack', if you like - and not just a random application of bits & pieces.
The skilled modeller should soon realise this. There are some bits you can use, some that you
can't, and being able to apply them in such a way as to disguise the pieces being used, and
still producing an 'authentic' appearance, is something else altogether. What's wrong in using
kit detail anyway? From a modeller's point of view there is a lot to learn from studying the
ingenuity in which past craftsmen have applied their unique skills - and SKILLS they are!
After all (assuming a good design) it is the FINISH that either makes or breaks the model's
acceptability. This is done by careful and intelligent use of the suitable amount of detailing,
panelling and 'dirtying down'. The different scales necessary means that the fact that the
alien ships, for example, must - by their very nature - appear to be of a different origin
to their Earth-originated counterparts.

In conclusion: a reflection comparing models for exhibition and those built purely for film
work is quite relevant here, especially in view of the exhibit of Anderson models and props
in Blackpool's Golden Mile Centre (see article elsewhere in this issue), where many of the
"1999" craft are on permanent display. Undoubtedly, due to the inherent lack of quality in
film emulsion itself, ultra-fine detail (that might be visible at close, first-hand,
inspection) is unecessary in film work since it simply will not be seen. Consequently, the
'film' modeller must know where to stop. Thus,
it is most unusual for a film model to look
better 'off-screen' than on. Not so with the
ships of "1999" - as the visitors to Blackpool
must agree. It is refreshing to see that the
model-making standards in "1999" far outstrip
the basics for film work. This is a credit to
the obvious loving and dedicated efforts of
people who CARE about that often ignored, if
not totally lost, substance called QUALITY!

Copyright (c) 1980 by Philip D. Rae
Model






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